Fixed naming conventions

This commit is contained in:
olesien 2024-01-22 20:09:37 +01:00
parent 804b3d1ee2
commit d7fc578c13

View file

@ -231,7 +231,7 @@ pub struct TerritoryWarReport {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Deserialize)]
#[non_exhaustive]
pub enum ItemTypes {
pub enum ItemType {
Primary,
Secondary,
Melee,
@ -262,7 +262,7 @@ pub enum ItemTypes {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Deserialize)]
#[non_exhaustive]
//Missing hand to hand because it is not possible as a weapon
pub enum WeaponTypes {
pub enum WeaponType {
Slashing,
Rifle,
SMG,
@ -286,8 +286,8 @@ pub struct Item<'a> {
#[serde(deserialize_with = "de_util::empty_string_is_none")]
pub requirement: Option<&'a str>,
#[serde(rename = "type")]
pub item_type: ItemTypes,
pub weapon_type: Option<WeaponTypes>,
pub item_type: ItemType,
pub weapon_type: Option<WeaponType>,
#[serde(deserialize_with = "de_util::zero_is_none")]
pub buy_price: Option<u64>,
#[serde(deserialize_with = "de_util::zero_is_none")]