feat: added property damage boost

This commit is contained in:
TotallyNot 2025-11-04 16:35:40 +01:00
parent 6c3c50689a
commit 1c66dbf499
Signed by: pyrite
GPG key ID: 7F1BA9170CD35D15
3 changed files with 21 additions and 4 deletions

View file

@ -1,6 +1,6 @@
use bevy_ecs::prelude::*;
use proxisim_models::bundle::{
passive::{Education, EducationPartDamageBonus, FactionUpgrades, Merits},
passive::{Education, EducationPartDamageBonus, FactionUpgrades, Merits, Property},
player::{Current, PartDamageBonus},
stat::{
AdditiveBonus, AmmoControl, ClipSize, Clips, CritRate, DamageBonus, Dexterity,
@ -169,7 +169,7 @@ fn apply_passives(
Has<Japanese>,
&ChildOf,
)>,
player_q: Query<(&Merits, &Education, &FactionUpgrades)>,
player_q: Query<(&Merits, &Education, &FactionUpgrades, &Property)>,
mut effects: Effects,
mut commands: Commands,
) {
@ -354,7 +354,7 @@ fn apply_passives(
}
}
let (merits, education, faction) = player_q.get(player.parent()).unwrap();
let (merits, education, faction, property) = player_q.get(player.parent()).unwrap();
let (mastery, edu_acc) = match cat {
WeaponCategory::HeavyArtillery => (
@ -458,6 +458,13 @@ fn apply_passives(
weapon,
);
}
if property.damage {
effects.spawn(
SimpleStatBonus::<DamageBonus>::new("property", 0.02),
weapon,
);
}
}
}