feat: added armour passives
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parent
cfe2631578
commit
451efd2bb7
17 changed files with 654 additions and 318 deletions
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@ -1,7 +1,7 @@
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use bevy_ecs::prelude::*;
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use proxisim_models::bundle::{
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passive::{Education, EducationPartDamageBonus, FactionUpgrades, Merits},
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player::{Current, PartDamageBonus, Weapons},
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player::{Current, PartDamageBonus},
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stat::{
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AdditiveBonus, AmmoControl, ClipSize, Clips, CritRate, DamageBonus, Dexterity,
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SimpleStatBonus, SimpleStatEffective, WeaponAccuracy,
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@ -17,6 +17,7 @@ use crate::{
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effect::{Effects, TurnLimitedEffect},
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log,
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log::Logger,
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player::status_effect::DamageOverTimeType,
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};
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use self::bonus::{
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@ -152,6 +153,10 @@ pub enum DamageProcEffect {
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value: f32,
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bonus: SelfStatusEffect,
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},
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DamageOverTimer {
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value: f32,
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kind: DamageOverTimeType,
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},
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}
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fn apply_passives(
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@ -520,7 +525,7 @@ pub(crate) fn configure(stages: &mut Stages) {
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// running this in the snapshot layer ensures that the stat increases aren't restored at the
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// end of the run
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stages.snapshot.add_systems(apply_first_turn_effects);
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stages.pre_fight.add_systems(apply_passives);
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stages.equip.add_systems(apply_passives);
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stages.turn.add_systems(reload_weapon);
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stages.post_turn.add_systems(unset_current);
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stages
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