feat: added parry and homerun

This commit is contained in:
TotallyNot 2025-11-05 19:40:16 +01:00
parent 71169690b7
commit 67131c7985
Signed by: pyrite
GPG key ID: 7F1BA9170CD35D15
9 changed files with 440 additions and 181 deletions

View file

@ -540,12 +540,15 @@ pub(crate) fn configure(stages: &mut Stages) {
// running this in the snapshot layer ensures that the stat increases aren't restored at the
// end of the run
stages.snapshot.add_systems(apply_first_turn_effects);
stages.equip.add_systems(apply_passives);
stages
.equip
.add_systems((apply_passives, restore_usability));
stages.turn.add_systems(reload_weapon);
stages.post_turn.add_systems(unset_current);
stages
.restore
.add_systems((restore_ammo, restore_usability, apply_first_turn_effects));
.post_fight
.add_systems((restore_usability, restore_ammo));
stages.restore.add_systems(apply_first_turn_effects);
temp::configure(stages);
bonus::configure(stages);