feat: added parry and homerun
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71169690b7
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67131c7985
9 changed files with 440 additions and 181 deletions
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@ -540,12 +540,15 @@ pub(crate) fn configure(stages: &mut Stages) {
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// running this in the snapshot layer ensures that the stat increases aren't restored at the
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// end of the run
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stages.snapshot.add_systems(apply_first_turn_effects);
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stages.equip.add_systems(apply_passives);
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stages
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.equip
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.add_systems((apply_passives, restore_usability));
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stages.turn.add_systems(reload_weapon);
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stages.post_turn.add_systems(unset_current);
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stages
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.restore
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.add_systems((restore_ammo, restore_usability, apply_first_turn_effects));
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.post_fight
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.add_systems((restore_usability, restore_ammo));
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stages.restore.add_systems(apply_first_turn_effects);
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temp::configure(stages);
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bonus::configure(stages);
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