added log! macro

This commit is contained in:
TotallyNot 2024-01-01 11:59:18 +01:00
parent 86f9333aec
commit b45d04b872
5 changed files with 140 additions and 522 deletions

View file

@ -143,6 +143,18 @@ pub enum MultiTurnBonus {
Rage,
}
impl MultiTurnBonus {
#[inline(always)]
pub fn counter_label(self) -> &'static str {
match self {
Self::Blindfire => "proc_blindfire",
Self::Fury => "proc_fury",
Self::DoubleTap => "proc_double_tap",
Self::Rage => "proc_rage",
}
}
}
pub(crate) fn prepare_bonuses(
bonus_q: Query<(
&Parent,

View file

@ -1,28 +1,22 @@
use bevy_ecs::prelude::*;
use macros::LogMessage;
use rand::Rng as _;
use crate::{
effect::{Effects, TurnLimitedEffect},
hierarchy::{HierarchyBuilder, Parent},
log::Logger,
metrics::Metrics,
passives::{Education, FactionUpgrades, Merits},
player::{
stats::{
AdditiveBonus, AmmoControl, ClipSize, Clips, CritRate, DamageBonus, Dexterity,
EffectiveStat, SimpleStatBonus, SimpleStatBundle, SimpleStatEffective, Speed,
WeaponAccuracy,
SimpleStatBonus, SimpleStatBundle, SimpleStatEffective, WeaponAccuracy,
},
BodyPart, Current, CurrentTarget, InitiateHit, Player, Weapons,
Current, Weapons,
},
Id, Name, Rng, Stages,
Id, Name, Stages,
};
use self::{
bonus::{FirstTurnBonus, MultiTurnBonus, TurnTriggeredBonus},
temp::{NonTargeted, Uses},
};
use self::bonus::{FirstTurnBonus, MultiTurnBonus, TurnTriggeredBonus};
pub mod bonus;
pub mod temp;
@ -685,203 +679,6 @@ fn unset_current(weapon_q: Query<Entity, (With<Current>, With<Weapon>)>, mut com
}
}
// TODO: Move all mitigation aspects of this into the player system
pub fn use_damaging_weapon(
mut rng: ResMut<Rng>,
weapon_q: Query<
(
Entity,
&DamageStat,
&SimpleStatEffective<WeaponAccuracy>,
&SimpleStatEffective<DamageBonus>,
&SimpleStatEffective<CritRate>,
Has<NonTargeted>,
),
(With<Weapon>, With<Current>, Without<NeedsReload>),
>,
player_q: Query<
(
Entity,
&EffectiveStat<Speed>,
&SimpleStatEffective<CritRate>,
&SimpleStatEffective<WeaponAccuracy>,
&SimpleStatEffective<DamageBonus>,
),
(With<Player>, With<Current>),
>,
target_q: Query<(Entity, &EffectiveStat<Dexterity>), With<CurrentTarget>>,
(mut ammo_q, mut temp_q): (
Query<(
&mut Ammo,
&SimpleStatEffective<Clips>,
&RateOfFire,
&SimpleStatEffective<AmmoControl>,
)>,
Query<&mut Uses>,
),
mut hit_events: EventWriter<InitiateHit>,
(mut logger, mut commands, metrics): (Logger, Commands, Res<Metrics>),
) {
let Ok((weapon, dmg, acc, dmg_bonus, crit, non_targeted)) = weapon_q.get_single() else {
return;
};
let (player, player_spd, player_crit, acc_bonus, p_dmg_bonus) = player_q.single();
let (target, target_dex) = target_q.single();
if let Ok(mut uses) = temp_q.get_mut(weapon) {
uses.0 -= 1;
if uses.0 == 0 {
commands.entity(weapon).remove::<Usable>();
}
}
let spd_dex_ratio = (player_spd.value / target_dex.value).clamp(1.0 / 64.0, 64.0);
let base_hit_chance = if spd_dex_ratio < 1.0 {
0.5 * (8.0 * spd_dex_ratio.sqrt() - 1.0) / 7.0
} else {
1.0 - 0.5 * (8.0 / spd_dex_ratio.sqrt() - 1.0) / 7.0
};
let mut acc_eff = acc + acc_bonus;
let mut ammo = ammo_q
.get_mut(weapon)
.ok()
.map(|(ammo, clips, rof, ammo_ctrl)| {
let ammo_ctrl = 1.0 - (ammo_ctrl).value;
let rof_eff = ((rof.0[0] as f32) * ammo_ctrl)..((rof.0[1] as f32) * ammo_ctrl);
(ammo, clips, rof_eff)
});
enum MultiAttack {
Blindfire,
Rage(usize),
Fury(usize),
DoubleTap { fired_first: bool },
}
let mut multi_attack_proc = None;
let crit = player_crit + crit;
loop {
let rounds = ammo.as_mut().map(|(ref mut ammo, clips, rof)| {
let rounds = (rng.gen_range(rof.clone()).round() as u16).clamp(1, ammo.0);
metrics.increment_counter(player, "rounds_fired", rounds.into());
metrics.increment_counter(weapon, "rounds_fired", rounds.into());
ammo.0 -= rounds;
if ammo.0 == 0 {
if clips.value == 0 {
commands.entity(weapon).remove::<Usable>();
} else {
commands.entity(weapon).insert(NeedsReload);
}
}
rounds
});
let hit_chance = if base_hit_chance < 0.5 {
base_hit_chance + acc_eff.value * base_hit_chance
} else {
base_hit_chance + acc_eff.value * (1.0 - base_hit_chance)
};
if hit_chance <= 1.0 && !rng.gen_bool(hit_chance as f64) {
logger.log(|| MissTarget {
weapon,
actor: player,
recipient: target,
rounds,
});
metrics.increment_counter(player, "miss", 1);
metrics.increment_counter(weapon, "miss", 1);
if multi_attack_proc.is_none() {
return;
};
} else {
let body_part = if !non_targeted {
rng.sample(crit)
} else {
BodyPart::Stomach
};
hit_events.send(InitiateHit {
body_part,
weapon,
rounds,
dmg: dmg.0,
dmg_bonus_weapon: dmg_bonus.value,
dmg_bonus_player: p_dmg_bonus.value,
hit_chance,
crit_rate: crit.value,
});
}
match multi_attack_proc {
Some(MultiAttack::Blindfire) => acc_eff.value -= 5.0 / 50.0,
Some(MultiAttack::Rage(turns @ 1..)) => {
multi_attack_proc = Some(MultiAttack::Rage(turns - 1))
}
Some(MultiAttack::Fury(turns @ 1..)) => {
multi_attack_proc = Some(MultiAttack::Fury(turns - 1))
}
Some(MultiAttack::DoubleTap { fired_first: false }) => {
multi_attack_proc = Some(MultiAttack::DoubleTap { fired_first: true })
}
_ => break,
}
}
/*
let hit_chance = if base_hit_chance < 0.5 {
base_hit_chance + acc_eff.value * base_hit_chance
} else {
base_hit_chance + acc_eff.value * (1.0 - base_hit_chance)
};
if hit_chance <= 1.0 && !rng.gen_bool(hit_chance as f64) {
logger.log(|| MissTarget {
weapon,
actor: player,
recipient: target,
rounds: rounds.map(|(rounds, _)| rounds),
});
metrics.increment_counter(player, "miss", 1);
metrics.increment_counter(weapon, "miss", 1);
return;
}
let crit = player_crit + crit;
let body_part = if !non_targeted {
rng.sample(crit)
} else {
BodyPart::Stomach
};
let def_str_ratio = (target_def.value / player_str.value).clamp(1.0 / 32.0, 14.0);
let mitigation = if def_str_ratio < 1.0 {
0.5 * def_str_ratio.log(32.0) + 0.5
} else {
0.5 * def_str_ratio.log(14.0) + 0.5
};
let dmg_intrinsic = 7.0 * (player_str.value / 10.0).log10().powi(2)
+ 27.0 * (player_str.value / 10.0).log10()
+ 30.0;
init_hit.send(InitiateHit {
body_part,
weapon,
rounds: rounds.map(|(rounds, _)| rounds),
crit_rate: crit.value,
dmg: dmg.0,
dmg_bonus_weapon: (dmg_bonus + p_dmg_bonus).value,
dmg_intrinsic,
def_mitigation: mitigation,
hit_chance,
}); */
}
fn reload_weapon(
mut weapon_q: Query<
(