fixed first round effect and migrated logging
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10 changed files with 539 additions and 222 deletions
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@ -238,7 +238,7 @@ fn generate_body_parts(
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// TODO: Going to need this if irradiate is ever added
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Immunity::Radiation => (),
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// NOTE: It's an unreleased DOT temp, so the exact effect is currently
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// unknwown
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// unknown
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Immunity::NerveGas => (),
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Immunity::TearGas => {
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player.insert(TempDebuffImmunity::<TearGas>::default());
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