fixed first round effect and migrated logging

This commit is contained in:
TotallyNot 2024-01-08 19:37:48 +01:00
parent b45d04b872
commit e7d6b74aab
10 changed files with 539 additions and 222 deletions

View file

@ -238,7 +238,7 @@ fn generate_body_parts(
// TODO: Going to need this if irradiate is ever added
Immunity::Radiation => (),
// NOTE: It's an unreleased DOT temp, so the exact effect is currently
// unknwown
// unknown
Immunity::NerveGas => (),
Immunity::TearGas => {
player.insert(TempDebuffImmunity::<TearGas>::default());